PIPELINE TD  /  TOOLS DEVELOPER  /  REAL-TIME VFX

JOHNATHON
CORMIER Building the bridge between traditional VFX & real-time

14+ years crafting visual effects for blockbuster films. I build tools, optimize pipelines, and lead teams across Nuke, Maya, Unreal Engine 5, and Houdini — shipping shots faster without sacrificing quality.

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14+
Years in VFX
30+
Film & TV Credits
5
Major Studios
SHOWREEL
SIZZLE REEL

14+ years of postvisualization, compositing, and real-time VFX across major studio features.

FILMOGRAPHY
SELECT CREDITS
SHAZAM!
2019
Shazam!
Postvis Compositor
Proof Inc
CREED II
2018
Creed II
Compositor
Proof Inc
FATE OF THE
FURIOUS
2017
The Fate of the Furious
Digital Compositor
Proof Inc
STAR TREK
BEYOND
2016
Star Trek Beyond
Digital Compositor
Proof Inc
GHOSTBUSTERS
2016
Ghostbusters
Postviz FX Artist
Proof Inc
PETE'S
DRAGON
2016
Pete's Dragon
Pre-Visual Artist
Proof Inc
FURIOUS 7
2015
Furious 7
Post Vis Artist
Proof Inc
MALEFICENT
2014
Maleficent
3D Integration Artist
Digital Domain
NIGHT AT THE
MUSEUM 3
2014
Night at the Museum: Secret of the Tomb
Post Vis Artist
Proof Inc
IRON MAN
THREE
2013
Iron Man Three
3D Integration Artist
Digital Domain
G.I. JOE:
RETALIATION
2013
G.I. Joe: Retaliation
Compositor
Saints LA VFX
RED 2
2013
RED 2
Compositor
Bullpen VFX
21 JUMP
STREET
2012
21 Jump Street
Compositor
DuMonde VFX
ONCE UPON
A TIME
2011–12
Once Upon a Time (16 Episodes)
Integration Artist
Zoic Studios
RED
2010
RED
Digital Artist
Saints LA VFX
CAPABILITIES
TECHNICAL SKILLS

REAL-TIME & ENGINE

  • Unreal Engine 5
  • Sequencer
  • Niagara VFX
  • Blueprints
  • C++ Tools
  • Virtual Production
🔧

PROGRAMMING & TOOLS

  • Python
  • C++
  • Nuke Scripting
  • Maya Automation
  • Pipeline Dev
  • Workflow Optimization
🎨

COMPOSITING & COLOR

  • Nuke
  • ACES Management
  • After Effects
  • EXR Workflows
  • LUT Integration
  • Final Comp
🌐

3D & SIMULATION

  • Maya
  • Houdini
  • Blender
  • SynthEyes
  • Lidar Integration
  • Destruction & Fluids
CAREER
EXPERIENCE
2023 — PRESENT
Postvisualization Supervisor
PROOF INC

Built and led cross-discipline teams delivering postvis shots under tight deadlines. Developed custom Python pipeline tools to reduce per-shot turnaround time. Directed final-shot finishing using EXR renders and color LUTs, managing the real-time Unreal Engine pipeline alongside traditional DCC workflows.

2019 — 2023
Postvisualization Compositing Lead
PROOF INC

Led compositing team with dedicated trackers, establishing plate prep workflows for fast animator handoff. Optimized the Unreal-to-Nuke compositing pipeline for rapid turnaround of real-time rendered animation passes.

2014 — 2019
Postvisualization Artist
PROOF INC

End-to-end postvis: camera tracking in SynthEyes, 3D layout in Maya, and compositing in Nuke from playblasted animation layers. Iterated directly with animation teams on shot design and camera work.

2013 — 2014
Matchmover / Tracking Artist
DIGITAL DOMAIN

Tracked complex feature-film shots using lidar scans and reference geometry with proprietary software. Delivered production-ready cameras for X-Men: Days of Future Past, Iron Man Three, and Maleficent.

2012 — 2013
Matchmover / Tracking Artist
ZOIC STUDIOS

Camera tracking and layout for Once Upon a Time (16 episodes) and other productions.

2010 — 2012
3D Generalist
SAINTS LA VISUAL EFFECTS

Full shot pipeline: tracking, asset creation, Maya rendering, and Nuke compositing for finals on features like RED and G.I. Joe: Retaliation.

AVAILABLE FOR
NEW OPPORTUNITIES

I'm looking for my next challenge — ideally a Pipeline TD or Tools Development role where I can leverage my deep production experience and growing programming chops to build the tools that make VFX artists' lives easier.

Whether it's bridging real-time engines with traditional pipelines, automating repetitive workflows, or building artist-friendly tools from scratch — I'm ready.